Omid Ameri — XR Developer
Omid Ameri is an XR developer in Darmstadt, Germany, building Unity and Unreal experiences across mixed reality, cultural heritage, museum VR and multiplayer games.
Selected projects
Luna brings voice conversation, a character presence and generative tools into mixed reality on Quest 3. Developed by a six-person Expanded Realities team, the project connects a Unity frontend to a local AI system.
An on-site handheld AR experience for Geo-Naturpark Bergstraße-Odenwald, a UNESCO Global Geopark. Visitors at Felsenmeer collect virtual materials, craft components and assemble a Roman pendulum saw in their real surroundings.
A museum VR experience developed for Senckenberg Naturmuseum Frankfurt. A cave ritual leads into a prehistoric forest and a final mastodon encounter, combining learning with exploration and interaction.
A Unity co-op zombie survival prototype for two to eight players. Prepare in the safe zone, survive three hidden horde phases and reach helicopter extraction. An early arrival means defending the landing area; surviving teammates can finish the run.
Contributed to Unity-based XR application development for volumetric media, including immersive frontend systems, content delivery workflows, studio production support and technical R&D.
Blade of Darkness 3 is a solo Unity action-adventure prototype. Third-person movement and katana combat connect exploration, collectibles and key-based progression across village, forest, cave and snow environments.
An XR environment built in Unity for Spatial.io. A floating volcanic island brings together curving walkways, circular platforms, a spiral tower and hovering machines, made for exploration on Quest and compatible XR headsets.
An early first-person game prototype developed in Unity in Shiraz, 2022–2023. Retained as part of the project archive, it gives context to the progression from game development into real-time XR work.
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