XR DEVELOPER · CREATIVE TECHNOLOGIST

Building
spatial experiences
that feel alive.

I work across VR, AR, mixed reality, AI and multiplayer systems — combining real-time development, interaction design and storytelling into experiences people can actually use.

XR Real-time systemsAI Spatial interfacesVR/AR Interaction design
Darmstadt, GermanyAvailable for XR / Creative Tech opportunities
Selected work / 01—05

Projects with a
clear point of view.

XR systems, interactive stories and real-time worlds. Open a project to explore the work, process and results.

More projects / 06—08

Experiments that
shaped the work.

Explore earlier worlds and game prototypes — from a Spatial.io environment to a solo action-adventure game.

Swipe to explore all three projects →

Industry experience

From prototype
to production.

I like working close to the actual product: code, interaction, deployment, hardware and the real-world production environment around it.

2025—2026POTSDAM / REMOTE
Volucap GmbH

Volumetric XR Developer

Contributed to Unity-based XR application development for volumetric media, including immersive frontend systems, content delivery workflows, studio production support and technical R&D.

View Volucap case study ↗
XRSTUDIOR&DUNITY
Toolkit

Technology is part
of the design language.

REAL-TIME

Unity 6
C#

Interactive systems, gameplay, XR frontends and production prototypes.

SPATIAL

OpenXR

Quest · XR Interaction Toolkit · AR Foundation

SYSTEMS

Linux + Docker

WebSocket · Addressables · Git / LFS · Local AI

CREATIVE

Blender + Reaper

3D pipeline · Photoshop · Spatial audio · UX prototyping

I’m most interested in the point where engineering becomes experience.

About me

Engineering meets
experience design.

I am an Expanded Realities student at Hochschule Darmstadt focused on immersive interaction, real-time 3D and experience design. My work spans professional XR development, AI-driven mixed reality, cultural-heritage AR, museum VR and multiplayer systems.

I am most interested in projects where engineering and creative direction meet — systems that are technically solid, visually intentional and intuitive inside spatial computing environments.

Omid Ameri
Omid AmeriXR Developer · Darmstadt
Let’s connect

Have an immersive
idea worth building?

XR development, creative technology, research, interactive installations or collaboration.