Journey to the Holocene: The Mastodon Experience
VR Educational Experience | Meta Quest 3 | Unity | Team Project
Journey to the Holocene is a VR educational experience developed in Unity for the Meta Quest 3. Created for an exhibit at the Senckenberg Museum, it transports players back to the Holocene epoch, where they interact with mastodons and a Native American shaman to learn about prehistoric life.
The experience begins inside a cave, where the shaman offers a mystical potion that sends the player into the past. Guided by an eagle spirit, the player explores ancient landscapes, follows mastodon trails, and gains their trust by feeding them. The project focuses on scientific accuracy and immersive storytelling, making it both engaging and educational.
Blade of Darkness
Third-Person Open-World Game | Unity | Solo Project
Blade of Darkness is a third-person open-world game developed in Unity, inspired by Japanese samurai combat. The game features a melee fighting system, allowing players to engage in dynamic swordplay within an immersive world.
This project was an opportunity to refine my coding and game design skills, implementing design patterns such as Singleton and Observer, along with an inventory system and other gameplay mechanics. As a solo project, it was a valuable experience in structuring complex game systems and optimizing performance in an open-world setting.











Keys to Survival
First-Person Prototype | Unity | Solo Project
Keys to Survival is a short first-person prototype developed in Unity as one of my earliest projects. The game challenges players to collect keys, open chests for gold, and purchase a golden key from the shop to escape the island.
Survival mechanics add to the challenge—players must buy food to avoid starvation and drink water from barrels, though there is a risk of poisoning. Once the golden key is obtained, they have one minute to find the exit gate, or they lose the game. Additionally, running out of food or water also results in failure.
This project was a valuable learning experience in game mechanics, resource management, and Unity development, helping me refine my skills for future projects.





Micro Galaxy
Spatial Web Prototype | Unity | Team Project
Micro Galaxy is a spatial web prototype developed in Unity, blending sci-fi adventure with a surreal narrative. The game follows a player who, after drinking alcohol, shrinks and enters a miniature galaxy inside the bottle. Within this alien world, they must overcome obstacles, pilot spaceships, and battle robots and extraterrestrial enemies to find a way back to their original size.
While still a prototype, the project successfully establishes core gameplay mechanics, featuring immersive world-building, spaceflight, and combat elements. It was a valuable exploration of interactive storytelling, spatial web design, and Unity development.




